About the Drape Description
When a drape is performed over the
LIDAR surface, three methods exist which
define how the vertices within the output geometry are compiled: Pure
Drape, Create Vertex every X Map Unit(s),
and Get Z for existing vertices.
The
Pure Drape option creates a vertex in the output geometry
for every intersection the input geometry makes with the
triangulated
LIDAR surface. The pure drape option best models the LIDAR surface
within the output geometry. However, the pure drape option can result
in massive amounts of vertices used in the output geometry which can
result in difficulties of the geometry being used with other software
packages. It is best to test the output of this option first before
proceeding with more time consuming operations.
Picture of an Example of using Pure Drape
Drape using 'Pure Drape' option (616 vertices)
The
Create Vertex every X Map Unit(s)
option creates a new vertex in the output geometry every X map units.
Each vertex in the output geometry is assigned the elevation of the
LIDAR surface directly beneath the vertex.
Picture of an Example of using Create Vertex... option
Drape using 'Create Vertex every 5.0 Map Unit(s)'
option (195 Vertices)
The
Get Z for existing vertices option does not create new vertices
within the output geometry. The method assigns an elevation from the
LIDAR surface to the existing vertices.
Note: The result of
this option is the same result obtained from using the 'Surface Z'
option in the
Summarize Z values conflation
method.
Picture of an Example of using Get X for existing... option
Drape using 'Get Z for existing vertices' option (13 Vertices)